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- Mass Effect 3 Alternate Appearance Pack 1 Download
- Mass Effect 3 Alternate Appearance Pack 1
- Mass Effect 3 Squad Outfits
- Mass Effect 3 Alternate Appearances
Citadel: Shore Leave
For the single-player campaign, contains new missions, new temporary squadmates, new places to explore on the Citadel, new weapons, new weapon mods, new armor, new War Assets, and a new 'collectable' item. I recommend waiting to do this until just before Priority: Cerberus Headquarters, because some characters won't join your Party until after they've completed their part in the game. For example, Miranda won't join unless you've helped her complete Priority: Horizon. If you're looking for justification for putting the Normandy in dry dock, EDI does mention at one point that the Normandy will need it 'before the year is out.' Also, your old apartment from ME1 is probably under Reaper control.You'll get an email from Admiral Anderson on your Private Terminal. Read it, then go to theBuy Mass Effect™ 3 N7 Digital Deluxe Edition. $29.99 Add to Cart. Content For This Game Browse all. $29.99 Mass Effect™ 3 DLC Bundle $29.99 Add all DLC to Cart. About This Game Earth is burning. The Reapers have taken over and other civilizations are falling like dominoes. Lead the final fight to save humanity and take back Earth from.
Citadel, and choose Personal Apartment- In both Mass Effect 2 and Mass Effect 3, Tali's default appearance can be changed to various alternate outfits; Mass Effect 2 unlocks one outfit by completing her loyalty mission while another requires buying the 'Alternate Appearance Pack 2', and Mass Effect 3 offers one alternate from the start and unlocks another by buying the From Ashes DLC.
- Mass Effect 3 is an action role-playing video game developed by BioWare and published by Electronic Arts.It was released for Microsoft Windows, PlayStation 3 and Xbox 360 on March 6, 2012, and for Wii U on November 18, 2012. The game features a variety of downloadable content packs that were released from March 2012 to April 2013 on Xbox Live, PlayStation Network, and BioWare's Social Network.
- . Alternate Appearance Pack – contains new outfits for Garrus, Liara, EDI and Shepard. Mass Effect 3 soundtrack. Mass Effect 3 digital art book. Mass Effect Genesis 2 digital comic. Mass Effect Trilogy exclusive art.
When you're ready, exit the Apartment and use the elevator at the end of the hall. A cutscene will show your arrival at the Sushi Bar. Head into the back corner of the restaurant, chatting with the host and bartender briefly, then Talk to Joker. After some small talk, you'll meet Staff Analyst Maya Brooks of Alliance Intelligence. Some more serious conversation starts, then several mercenaries in armor stroll into the bar. Now you get control of Shepard, with the M-11 Suppressor heavy pistol as your only weapon. Kill the mercs. Two headshots should do it, but you have limited ammo, so use your Powers primarily. Once the initial set of mercs is dead, more will arrive on the stairs in sets of two. Ignore them and just run to Brooks near the entrance and Revive her to end the fight.
A short cutscene will play. Proceed out the door and jump across to the next platform, down the ladder to your left, and then across to the next platform. There you will find a DataPad about new temperature units. Head down the next ladder and Shepard will notice a landing pad across the way. (You may also notice a volus going inside). Head down the next ladder and into the building behind you. Head across the room, up the ladder, turn left, then across the gaps. Once you reach the end, there is a group of three enemies down on the lower level. Once you are clear, continue down the marketplace and you will find another DataPad near some Thermal Clips.
When you finally get to the end of the marketplace, you will encounter more enemies. Behind the cover at the end is a Pistol Power Magnifier Mod and a Terminal with Credits on it. Head back out and around to the left. At the end is another stack of Credits and another DataPad. At the end is a bridge, locked down of course, but you can Bypass it. Before doing so, there is a room to your left with a Terminal with more Credits. Once you start the Bypass, an alarm is triggered and more mercs pour in.
Once you have cleared the way, advance, and along the right side will be a series of stores with Terminals, DataPads and an Assault Rifle Ultralight Materials Mod. When the path narrows, be warned there are more enemies coming. Once you have finished, head down and to the right to find another Terminal with Credits. Head inside the door, and you will find a squadmate who will team up with you. In the car store, you can investigate each car to read a sales pitch for it. Find the Control Panel to unlock the landing pad door. There is a Sniper Rifle Ultralight Materials Mod near the door which you entered from, so don't miss it. There is a Terminal with Credits near a door at the back of the showroom.
As you approach the door to open it, it is suddenly locked by the volus you may have noticed earlier. Your squadmate opens it for you. Head out the doors and the C-Sec shuttle arrives, but it is yet another ambush by the mercenaries who open fire on you. Wrex or James will then arrive and join your squad. Don't forget to allocate Talent Points, especially to Wrex. The enemies are infinite in number, so just survive until you hear Joker tell you to get to the shuttle. The extraction zone is next to where the mercenary shuttle arrived at the start of the fight.
You arrive back at your newly acquired Apartment and a conversation immediately beings about what happened. When you get control of Shepard, go around and talk to everyone there, leaving Liara for last. Remember to check upstairs. When you are ready, Talk to Liara. Brooks is required to be in your squad, so feel free to choose anyone else. If you have Liara with you, the hacking will take considerably less time. Once you are inside the Casino, move up the stairs and onto the casino floor. You will only have control of your other squadmate as Brooks will head directly for the shaft. You can gamble on Quasar and Craps here. Mingle with the guests for a little bit. Each one has two or three clever little conversations you can have. If you like, spend the time and talk to everyone. Later, you might be required to Mingle some more, and it'll work even if there's no dialog left. Brooks will eventually call you up because there is a problem. Head up the stairs and to the shaft.Once you find Brooks, she mentions there is an alarm on the grate. Follow the blue wiring, as instructed. The junction box is at the other end of the upper level guarded by a camera. Stay out of the yellow cone of sight that the camera puts out and hack the camera from the side. The yellow cone will turn green for a few seconds, allowing you to stand in it to hack the alarm. If it turns back to yellow while you're standing in it, the box in the lower right of the screen will say 'Suspected.' Mingle once to reset it and try again. Succeeding advances Brooks. After Mingling a bit more, Brooks runs into another problem: there is a guard right beneath her. Follow the Nav Point and Talk to him. Brooks will radio she is clear, so back to Mingling. Be careful to avoid setting things off. There are two ATMs on the ground floor you can get at for Credits, but you have to bypass the respective cameras to do so, and it is a Renegade action.
When Brooks contacts you again, she has run into two problems. Follow the red wiring. On the left is the Pressure Pad. You have to distract a guard and a camera simultaneously. Send your squadmate to distract the guard, hack the Camera, then the Security Device. On the other side, send your squadmate to distract the stationary guard, and watch the patrolling one for the right moment. Be careful when you try and go, because if you get seen, you become suspected. Mingle immediately or it will be game over.
After bypassing them both, you'll need to distract another guard. Again follow the Nav Point to find him. Mingle some more. Brooks will finally radio she is in and now you need to meet her. Follow the yellow wiring this time. This is the hardest part, but thankfully the last. First, stand next to the camera to the right, next to the human guests. When the patrolling guard is nearest to you, just as he turns around, order your squadmate to distract the stationary guard, then immediately hack the camera next to you. As soon as that's done, run to the other camera, and wait for the patrolling guard to turn around before you hack it. Quickly run to the third camera and hack that. This will trigger a cutscene.
Back at the Apartment, speak with everyone again. When you're ready for the next phase, Talk to Brooks to get the plan. Choose your squad, then enjoy the cutscene. Everyone starts shooting. Focus on the enemies on the ground as the ones upstairs can be taken care of by everyone else. Once the room is clear, a conversation starts. Your attempts at verbal persuasion are useless. There is a quick Renegade Interrupt which will result in you shooting the Citadel model above, bringing it crashing down on the two troopers on the ground floor. It's OK if you miss it, because another one of your squadmates will do it for you. Everyone springs to cover, and now you fight your way out.Before leaving, grab the Shotgun Ultralight Materials Mod and the Med-Kit on the right. At the top of the ramp behind the door is a Terminal with Credits on it. Beyond the scanners is another Med-Kit and an SMG Power Magnifier Mod. Enter the next room. At the other end of the catwalks, CAT6 soldiers descend. Kill them, then step onto the platform, which will move you to the next area. When the platform stops, there is an M-7 Lancer assault rifle on a bench to the right. This rifle does not use clips, but rather the same cooldown system from ME1. The vault opens into the next area and then you have to keep moving. Head up and to the right. More humorous banter follows and then more enemies to kill. Once you move out of that area, you will get a communication that one of your teams is pinned down to the left. Move and flank the enemies and pick them off from above. Once they are all down, jump down and a cutscene will play.
Once you regain control of Shepard, You'll see a hologram to the left. Approach it to listen to an historical record. There are several more such areas ahead. If people start talking over it, just exit the bluish circle and re-enter to start it over. When you're ready, head through the door on the opposite side and follow the catwalks.
When you emerge into the next room, move to take out any enemies in the immediate vicinity, then move to cover along the wall to find more enemies. Once the place is clear, head through the door at the end to continue. Moving through the next area more mercs will ambush you. Once they are down, grab the Med-Kit in one of the historical record areas and then move on. Once next the fight is over, there is a Terminal with Credits nearby and a Sniper Rifle High-Velocity Barrel Mod on the far right hand side of the room. Head over to the door and proceed. There is a Med-Kit stashed behind some boxes on the left before opening the second door.
Once the Atlas is dead, grab the Med-Kit at the base of the stairs and move along the catwalks. Use the elevated catwalk here to your advantage and keep pushing forward. Once the initial group is almost dead, Razor Squad arrives. Once you are done grab the Med-Kit on the boxes to the left and head through the door. In next room, everything suddenly gets quiet. Move along the path until you enter a large room. Kill the two mercs here, then look around for a Terminal on the right side with some Credits on it. Further down you will find a Sniper Rifle Ultralight Materials Mod in the middle and an Assault Rifle Ultralight Materials Mod on the left. There is a Terminal with some Credits at the far end just past where the mods are located. When you are ready, go through the door where the opposition came out and up the stairs.
When you emerge, you have to deal with some more enemies. Once they are dealt with, head through another door and up the stairs. Head through the hallway and down the corridor. Take your time exploring, and eventually you'll get a cutscene and dialog. Depending on your choice of dialogue, two Paragon Interrupts or two Renegade Interrupts allow you to threaten the two villains, though to no avail. Enjoy the rest of the cutscene.
Pick your squadmates and continue. Once you arrive at the Docks, head down the ladder to the right. Make your way forward a little at a time, as the arrival waves of mercs will be triggered one at a time by your location. Remember to save when you can. When you reach the other end, loot the two Medical StationsMass Effect 2 Texture Pack
, Sniper Rifle Ultralight Materials Mod, the Shotgun Ultralight Materials Mod, then go up the stairs into the Normandy.In the ramp, you will find a confused Samantha Traynor. She'll need convincing, which you can do easily, but if you're romancing her, you'll have a Paragon Interrupt Opportunity to kiss her. After a cutscene, you and your squad will be under the CIC. Crawl to the end of the passage and hit the switch for the stairs. Run up and quickly find what cover there is, as there are plenty of enemies in CIC. When the area is clear, head through the door to the War Room to get Private Campbell’s Favorite Mug (yes, it is actually there the rest of the game), an Assault Rifle Thermal Scope Mod, and a merc PDA. When you've got that loot, next to the Galaxy Map is a Merc Payment worth 15,000 Credits. Before you head to the elevator, you will discover that 'somebody' dumped all your personal stuff from the cabin - ship models, space hamster, medals - into a big bin for disposal. It's funniest if the hamster is there. Don't worry, you'll get it all back soon.
Get on the elevator. Once inside the Shuttle Bay, the Clone emerges in a full set of N7 Armor, and after a conversation, the fight begins. You'll have to fight your Clone, Brooks, and several more mercs. In the upper right corner of the HUD is a count of the Clone’s Medi-Gel. Your goal is to get the Clone’s shields/barriers and health gone to force them to use a Medi-Gel. There is a large crate of it in the center of the hold should you yourself run out. If Brooks goes down, the Clone will move to revive her, and there are an infinite number of mercs. So just concentrate on the Clone and avoid everyone else. There is an autosave in the middle of the fight where you get a cutscene. Continue the fight with the added challenge of not falling out of the open Bay Door.
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Once you get the Clone to exhaust its Medi-Gel and get it down to half armor, the final cutscene will play. Both Shepards begin to fight, knocking them both onto the ramp, and eventually left dangling over it. Your squad saves the real Shepard, and you then can choose to try and save the Clone, who dies regardless. Your next choice is what to do with Brooks. A Paragon dialogue followed by a Paragon Interrupt will lead to you talking Brooks out of hacking the cuffs, and giving herself up. A Renegade dialogue will result in Brooks hacking her cuffs and making a run for it, leading to a Renegade Interrupt that allows you kill her. If you miss this last Interrupt, one of your squadmates will take the shot. After that, the Normandy returns to dock, and you wind up in your Apartment.
Read your emails. All you need to do is buy the Party Provisions at a Kiosk upstairs in the Silver Coast Casino. To get there, exit the Apartment and take the elevator. Look at the map to find the location. In the hallway before the mall is a Catalog kiosk where you can buy new furniture for your Apartment. To redecorate, use the console next to the email terminal in the Apartment. You can return now to the Apartment and start the Party, but there are a bunch of things to do here.Several of your squadmates will want to meet somewhere in the Mall or in the Apartment. Some people will hang out for a bit after the cutscene, so be sure to talk to them again. Also be sure to check your emails after the Party at the end, then come back to meet more people. In the first round is James, and after the conversation, interract with the pull-up bar to start doing pull-ups. If you want to beat his record, you'll need to use the Paragon and Renegade Interrupts that appear. 183 times. James will keep count for you, so just keep clicking until you beat his record.
Inside the Arcade are three games you can play. Getting the high score on each rewards you with a Weapon Mod.
-Shattered Eezo is a rock'em sock'em robots-type-game downstairs. Block until the opponent is charging, then wail on it. Also block when it's blocking, so you can avoid its first jab.
-Relay Defense is also downstairs. You're defending the planet on the right. Left-click on a square to launch a missile at an enemy. If too many of them manage to warp in and shoot your planet, you lose. Right-click to send a ship from right to left to add a score multiplier. This can be done three times, for a 4x multiplier. If the ship hits an enemy along the way, it and your current multiplier is destroyed.
-Upstairs is the Claw Machine. Using it is the easiest way to get the King of the Castle Accomplishment. Picking up an orange ball will get you a Weapon Mod, up to three times.
The Arena is a combat simulator, similar in idea to Pinnacle Station in ME1. Completing a scenario earns you a token, the quality of which is based on your score. Just inside the entrance to the right are three kiosks where you can redeem these tokens. You'll need to purchase everything in them to experience all the scenarios and get the Accomplishment. If you're worried that you're only getting silver tokens, you can exchange one Silver for three Bronze tokens. At the bottom of the stairs is the console you use to set up the scenarios. Once you Activate it, there are two buttons on the lower row: the one on the left exits the console, and the one on the right is the Arena email program, where you'll receive challenges. The upper row of buttons are the options for the scenarios. More of them will unlock as you redeem tokens. When you've gotten your next scenario set up, go through the door to the right. On the other side of the partition are a Weapons Bench and Armor Locker. To the right of that is the door to the combat simulator.
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Each scenario runs three rounds. At the start of a round, you'll see a drone with a scoreboard in the upper right area of the screen. It follows you around and generally makes a nuisance of itself. Just try to ignore it. You'll also see a cluster of glowing orange points that look like onions. These are the spawn points for the enemy in this round. You'll have a few seconds to position yourself before the round begins. Enemies will spawn in waves. Killing enemies within five seconds of each other gets you a killing streak bonus, up to ten in a row. When they're all eliminated, the round ends. A large blue hologram that looks like a crystal will spawn. Run through it to get 200 bonus points. At the end of the match, your score is totaled, and multiplied based on the modifiers you've given yourself. Don't worry too much about the Accomplishment for scoring 9999 points, because you'll get there soon enough.
When you've completed all the challenges and unlocked everything from the token kiosks, you'll get a series of challenges from the programmers of the Arena. The final one will be buggy with the safeties turned off. If you get knocked out, you die and have to reload from your last save. There are four rounds of mixed enemies. Survive it and you'll get the Accomplishment.
When you've done everything you want to do in the Mall, return to the Apartment. Use the decor console to put in place some new furniture, if you want to. Use the email terminal to send out invitations. Some people are automatically invited and can't be un-invited. The availability of others depends on who's alive and who's completed their Missions in this game. Once the invitations are sent, Talk to Glyph to choose an ambiance. This can be either subdued or lively. No matter what, people will get drunk. Talk with everyone, and then Glyph will offer to keep the ambiance the same or change it. Talk with everyone again, and Glyph will offer to take care of one issue, if any has arisen. In between each round, run between groups multiple times to hear all they have to say. When you're ready to finish the party, go to the couch to take a group photo.
In the morning, you may wake up next to your love interest, or someone else. Talk to everyone to see how they deal with hangovers, then go to the Mall. When you're done with everything here, Activate the Citadel Rapid Transit to return to the Normandy. There's one last cutscene. After the party you may get more emails. Return to your Apartment to check your messages if you think you may have missed anyone.
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Mass Effect 3 Alternate Appearances
- Create a new Mass Effect 3 character with the desired face (also see How to recreate your unimportable Mass Effect 2 character in Mass Effect 3).
- Download the savegame editor (it's very beta).
- Open the character with the desired face, go to 'Player', then 'Appearance', then click 'Export head morph'. Save the file to disk.
- Open the character with the face you want to change, go to 'Player', then 'Appearance', then click 'Import head morph'. Load the file you saved before.
- Save the changed character to a new savegame.
- Resume the game.